In this episode, Ryan and I discuss how to get started using board games in your classroom as a learning tool that enables a student's connection and understanding of the content and the lesson. We identify important elements of instructional design as they relate to using board games as teaching tools: purpose, validity, and assessment. Also, we both explain the mistakes and obstacles that we've faced and made during this process.
In this episode, Norm and Ryan talk about some of the oldest gaming mechanisms in board games ... Mancala and Mahjong as they relate to Dragon Castle and Five Tribes
In this episode, Norm discusses the article "The Finnish Paradox" by Pasi Sahlberg. This Finnish educational philosophy is one of the main influences to Cardboard in the Classroom.